.heal .sprite,
.weapon .sprite,
.armscore .sprite{
      width: 100px!important;
      height: 100px;      
      background-position: 50% 50%;
      background-color: transparent;
      background-repeat: no-repeat;
      opacity: 1;
      transform: scaleX(1);
}

.heal .sprite,
.weapon .sprite
{
	width: 48px!important;
	height: 48px!important;
	background-size: 100%;
	bottom: 20px;
}

.open.heal .mirror .sprite,
.open.weapon .mirror .sprite
{
	bottom: -31px;
}

.sprite.paladin.arm1{
      background-image : url(arm/paladin/01.png);      
}
.sprite.paladin.arm2{
      background-image : url(arm/paladin/02.png);      
}
.sprite.paladin.arm3{
      background-image : url(arm/paladin/03.png);      
}
.sprite.paladin.arm4{
      background-image : url(arm/paladin/04.png);      
}
.sprite.paladin.arm5{
      background-image : url(arm/paladin/05.png);      
}

.sprite.rogue.arrow{
      background-image : url(arm/rogue/arrow.png);      
}
.sprite.rogue.bow{
      background-image : url(arm/rogue/bow.png);      
}
.sprite.rogue.bow-loaded{
      background-image : url(arm/rogue/bow_loaded.png);      
}

.sprite.warrior.arm1{
      background-image : url(arm/warrior/01.png);      
}
.sprite.warrior.arm2{
      background-image : url(arm/warrior/02.png);      
}
.sprite.warrior.arm3{
      background-image : url(arm/warrior/03.png);      
}
.sprite.warrior.arm4{
      background-image : url(arm/warrior/04.png);      
}
.sprite.warrior.arm5{
      background-image : url(arm/warrior/05.png);      
}

.sprite.health.heal1{
      background-image : url(heal/01.png); 	
}
.sprite.health.heal2{
      background-image : url(heal/02.png); 	
}
.sprite.health.heal3{
      background-image : url(heal/03.png); 	
}